Ludic

Make games from prompts.

Ludic lets anyone describe a game and start playing it. We built the AI pipeline, editor and publishing layer that turns prompts into real, shareable experiences.

Sector
AI · Gaming · Creator tools
Year
2026
Studio89 role
Product strategy · Design · Engineering
Status
Live in production
01

The challenge

Game development is out of reach for most people with an idea.

A great game idea rarely survives the gap between imagination and a working prototype. Engines are complex, art pipelines are slow, and even a simple game demands skills most creators don't have. We wanted to remove every barrier between an idea and a playable experience.

02

Our approach

Generate the game, then give the creator control.

We paired a large-language and generative model pipeline with a lightweight editor so users can prompt a game into existence and immediately iterate on it. The AI handles the heavy lifting — logic, structure, visuals and code — while the creator stays in charge of the experience.

03

What we built

A full creator platform from prompt to publish.

Prompt-to-playable generation, a live editor, publishing, export and monetization tools. Built to feel like magic the first time, and like a real product every time after that.

Outcome

Shipped, and running live.

  • Creation flowPrompt to playable
  • DistributionPublish & export
  • MonetizationBuilt-in

Capabilities

  • Prompt-to-playable game
  • Live game editor
  • Publish & share
  • Export & monetize
  • Asset generation
  • Multi-platform output

Built with

ReactTypeScriptAI/LLMSupabaseVercel
Visit ludic

We built this for us. We can build yours.