Make games from prompts.
Ludic lets anyone describe a game and start playing it. We built the AI pipeline, editor and publishing layer that turns prompts into real, shareable experiences.
The challenge
A great game idea rarely survives the gap between imagination and a working prototype. Engines are complex, art pipelines are slow, and even a simple game demands skills most creators don't have. We wanted to remove every barrier between an idea and a playable experience.
Our approach
We paired a large-language and generative model pipeline with a lightweight editor so users can prompt a game into existence and immediately iterate on it. The AI handles the heavy lifting — logic, structure, visuals and code — while the creator stays in charge of the experience.
What we built
Prompt-to-playable generation, a live editor, publishing, export and monetization tools. Built to feel like magic the first time, and like a real product every time after that.
Outcome
Capabilities
Built with
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